Place a Friendly Point Defence Drone Unit anywhere on the battlefield, more than 1" away from any Enemy model. Remove this Unit at the En…
The active Unit ignores the Disengage penalty for the remainder of the Round.
Once per Round, when a Friendly Support Unit activates a Special Ability that costs CP, resolve that ability with its CP cost reduced by…
The active Mechanical Unit’s first Ranged Weapon used gain CRITICAL HIT (1).
The active Biological Unit performs a 2" Move action. This does not count towards its action limit.
The active, Unengaged Ground Unit is placed in Reserves instead of performing an action.
The active Biological Unit’s first Ranged Weapon used gains CRITICAL HIT (1).
The active Mechanical Unit resolves the HEAL (2) effect.
Select one table edge that is not a player’s Entry Edge. Until the End of the Round, Enemy Units cannot Deploy from that edge.
The active Unit’s Supply Value is improved by 1 for Controlling and Contesting Mission Markers and completing objectives.