stimpacked
Changelog
Ship notes

What’s new

Every drop, fix, and feature — in order. Bookmark it, check it when you see a dot on the nav.

v0.13.0
Aug 13, 2026

Terrain that matches the assembly lists

Every piece in the terrain key, counted the way the book counts it. Shrubs A and Shrubs B are two different sculpts and a set holds two of each — the editor merged them into one piece capped at two, which under-reported your grass by half. The Vespene Geyser is one per set, not two.

The Lost Temple Ramp is a real piece now. It was flagged "preview, not counted"; the rulebook asks for one per set and builds three of its nine layouts around it. It is redrawn from scratch too: its actual stepped footprint instead of a plain rectangle, a kerbed incline you can read the direction of, and its two access points where they really are — at the ramp's foot, and where the ramp meets the platform. Those two points are the only way on or off it. The Size badge reads S3 over the platform and S1 over the ramp, because a model on a ramp is at MID GROUND however high the platform is.

Your saved maps still work. Nothing moves and nothing disappears. Maps built before the split count every shrub as Shrubs A, so a four-shrub map now reads as needing two sets — swap half of them to Shrubs B and it fits one again.

v0.12.0
Aug 9, 2026

Official terrain & a clearer list builder

The map editor now speaks Starter Set. Every terrain piece is renamed and redrawn to match the official terrain key — Wall Sets 1-6 (with their real meandering shapes), Head Statue, Statue Shard, Vespene Geyser, Protoss Banner, Temple Obelisk, Shrubs and the Lost Temple Ramp. Your saved maps keep working as-is.

Zoom without the page jumping. Scrolling over the battlefield now only zooms the map — the page stays put.

Card and squad details, readable at last. Tapping a tactical card or a placed squad opens the full rules text and upgrade editor in its own panel instead of expanding inline and blending into the next row. Squad chips no longer cut off their info with "…" either.

v0.11.0
Jun 11, 2026
Major

Tournaments — brackets, teams & live sharing

Run a real tournament from your phone. The tournament system is rebuilt from the ground up: single elimination, double elimination, Swiss and round robin (with groups), all with automatic pairings and a broadcast-style bracket that updates live for everyone watching.

Teams of 1-4. Enter solo or as duos, trios and squads. Team matches resolve as one shared game or as per-player boards — your call when you create the event.

Invite anyone, or open the gates. Invite friends or search any player by nickname. Public events can take open registration; private ones stay invite-and-link only. The host can always type in offline players by hand.

Life happens — handled. Drop-outs become automatic walkovers that flow through the bracket, players can be replaced mid-event without losing team results, and rosters survive even deleted accounts.

Share like an esports broadcast. Every tournament gets a short link (stimpacked.com/t/ABC123), a live Open Graph card for Discord embeds, and a downloadable PNG share card with standings and champion.

v0.10.0
Jun 10, 2026
Major

Battle Tools — missions, deployments & maps

A full battlefield design suite. New Battle section with three tools: a Mission Creator with a live tactical-card preview, a Deployment Creator for entry edges, zones of influence and mission markers (with one-tap mirroring for fair setups), and a Map Editor with true-scale starter set terrain, live 3" spacing checks and a starter-set budget.

Official content built in. All 10 official missions and all 10 official deployment maps are transcribed and rendered natively — crisper than the originals, in both light and dark themes.

Save, like, share. Everything you build saves to your account, gets a six-letter share code, and can go public in the community galleries. Download any card or map as a PNG.

Holo ↔ table view. Edit maps on the precision holo grid, then flip to a battle-mat render for sharing.

v0.9.0
Apr 21, 2026
Major

Auto-save + Analytics

List builder now auto-saves. The Save button is replaced with a live "Auto-saved" indicator once a list exists. No more tapping Save after every edit.

Start Game CTA fixed. The button now reads as a primary action (filled, faction-colored) instead of blending into the background. The Play page also auto-picks your most recent list on load.

Admin analytics. New dashboards for session drop-off, feature usage, and retention cohorts. Helps us see what's working and what's confusing.

Changelog nav. This page. A subtle dot appears when there's something new. Quieter for small fixes, a modal for big drops like this one.

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