
Zerg
Zagara
Tier 1
- models
Supply 0
Tier 2
1 - 1 models
Supply 1
Tier 3
- models
Supply 0
Treat this Unit’s Supply characteristic as increased by 1 for Controlling and Contesting , completing objectives, and resolving Disengage checks.
Use when another Biological Unit (including a Structure) suffers Damage 4". Reduce the Total Damage before allocation by 2.
Once per Round, if there are at least 7 models 6" of this Unit, it may resolve its with the BM cost reduced by 1.
Apply one of the following effects to all units (Line of Sight is not required). You cannot apply the effect chosen in the previous Game Round: Units of Size 1 gain a +1 to all Rolls. All weapons of Size 2 Units gain (1). Units of Size 3 or more gain (1).
The base of the Zagara counts as an . Each Round, Units with a combined Supply cost of 1 may be Deployed via this .
| Name | RNG | RoA | Hit | Dmg |
|---|---|---|---|---|
| Zagara's Talons | 8 | 4 | 3+ | 2 |
Target: GroundSurge: Light, Armoured (D3) | ||||
| Zagara's Acid Spines | 14 | 8 | 3+ | 1 |
Target: FlyingSurge: Light, Armoured (D3) | ||||
While , this Unit may target and be targeted by Units. In both cases, the defending Unit gains an Evade Roll against those attacks.
Immediately after this Unit completes a successful Charge, resolve the (6) 3+ effect.
| Name | RNG | RoA | Hit | Dmg |
|---|---|---|---|---|
| Talons | E | 4 | 3+ | 1 |
Target: Ground | ||||