
Terran
Siege Tank
Tier 1
- models
Supply 0
Tier 2
1 - 1 models
Supply 2
Tier 3
- models
Supply 0
When this Unit's moves, it cannot pass through physical gaps smaller than 3" wide, regardless of its size. If the 's path of travel passes through, or any model in this Unit ends its movement on a Size 0 or Size 1 Impassible Terrain piece (excluding Tokens) during any movement action, that terrain piece is immediately removed from the game.
When this Unit resolves an Armour Roll, it gains (1), provided it does not currently have the SIEGE MODE .
The active Unit gains or loses the SIEGE MODE . While this Unit has the SIEGE MODE , its Size characteristic is treated as if it was 3.
Target a Non- Unit on the battlefield (Line of Sight is not required). When this Unit resolves a Ranged Attack using the Shock Cannon weapon profile this Round, it may choose to ignore the weapon's standard Range characteristic. If it does, it may target an Unit that is 8" of, and to, a model of the selected Unit, treating that model as the acting model.
| Name | RNG | RoA | Hit | Dmg |
|---|---|---|---|---|
| Twin Cannon | 12 | 8 | 3+ | 1 |
Target: GroundSurge: Armoured (D6) Keywords: Armoured (2) | ||||
| Shock Cannon | 18 | BT+4 | 4+ | 1 |
Target: GroundSurge: Light, Armoured (BT) Keywords: SIEGE MODE | ||||
While , this Unit may target and be targeted by Units. In both cases, the defending Unit gains an Evade Roll against those attacks.
While this Unit has the SIEGE MODE , it cannot target Units it is with.
When this Unit has the SIEGE MODE , its Damage characteristic is treated as equal to the Size characteristic of the current target Unit (to a minimum of 1).
Once per Game. When this Unit declares a Ranged Attack action. If this Unit has SIEGE MODE , its weapon gains and (4).
Once per Game. When this Unit declares a Ranged Attack action. If this Unit has SIEGE MODE , its weapon gains and (24).
Immediately after this Unit completes a successful Charge, resolve the (4) 3+ effect.
| Name | RNG | RoA | Hit | Dmg |
|---|---|---|---|---|
| Rolling Over | E | 2 | 2+ | 1 |
Target: Ground | ||||