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stimpacked
Siege Tank

Terran

Siege Tank

EliteArmouredMechanicalGround
7
Speed
-
Evade
5+
Armour
14
HP
2
Size
Gnd10 abs

Tier 1

- models

Supply 0

Tier 2

1 - 1 models

Supply 2

Tier 3

- models

Supply 0

Points220 S
LargePassive

When this Unit's moves, it cannot pass through physical gaps smaller than 3" wide, regardless of its size. If the 's path of travel passes through, or any model in this Unit ends its movement on a Size 0 or Size 1 Impassible Terrain piece (excluding Tokens) during any movement action, that terrain piece is immediately removed from the game.

Heavy PlatingPassive

When this Unit resolves an Armour Roll, it gains (1), provided it does not currently have the SIEGE MODE .

Mode TransformationActive · 1 CP+20 pts

The active Unit gains or loses the SIEGE MODE . While this Unit has the SIEGE MODE , its Size characteristic is treated as if it was 3.

Coordinated StrikeActive · 0 CP+20 pts

Target a Non- Unit on the battlefield (Line of Sight is not required). When this Unit resolves a Ranged Attack using the Shock Cannon weapon profile this Round, it may choose to ignore the weapon's standard Range characteristic. If it does, it may target an Unit that is 8" of, and to, a model of the selected Unit, treating that model as the acting model.

NameRNGRoAHitDmg
Twin Cannon1283+1

Target: GroundSurge: Armoured (D6)

Keywords: Armoured (2)

Shock Cannon18BT+44+1

Target: GroundSurge: Light, Armoured (BT)

Keywords: SIEGE MODE

IndomitablePassive

While , this Unit may target and be targeted by Units. In both cases, the defending Unit gains an Evade Roll against those attacks.

Point BlankPassive

While this Unit has the SIEGE MODE , it cannot target Units it is with.

Aftershock RoundsPassive

When this Unit has the SIEGE MODE , its Damage characteristic is treated as equal to the Size characteristic of the current target Unit (to a minimum of 1).

Shaped BlastReaction · 0 CP+10 pts

Once per Game. When this Unit declares a Ranged Attack action. If this Unit has SIEGE MODE , its weapon gains and (4).

Smart ShellsReaction · 0 CP+10 pts

Once per Game. When this Unit declares a Ranged Attack action. If this Unit has SIEGE MODE , its weapon gains and (24).

Devastating ChargePassive

Immediately after this Unit completes a successful Charge, resolve the (4) 3+ effect.

NameRNGRoAHitDmg
Rolling OverE22+1

Target: Ground