stimpacked
Medic
Terran

Medic

SupportBiologicalLightGround
4/7
Speed
5+
Evade
5+
Armour
2
HP
2
Size
Gnd7 abs
Squad
1 - 1· sup 0
2 - 3· sup 1
-· sup 0
Life SupportReaction · 1 CP

Use when another Biological Unit suffers Damage 4". Reduce the Total Damage before allocation by 1 for each model in this Unit that is 4" of the damaged Unit.

Advanced Medic FacilitiesPassive+60 pts

This Unit’s counts as 0 when calculating the Supply Pool.

RestorationReaction · 1 CP

Use when a Unit 4" receives a . Remove all DEBUFFS from it.

A-13 Flash Grenade LauncherPassive+20 pts

Increase the Optical Flare 's Range to 16".

Stabilizer MedpacksPassive+30 pts

When this Unit resolves a Life Support or Medpack ability, treat it as having 1 additional model Range for calculating that ability's effects.

MedpackActive · 1 CP

Select another Biological Unit 4". Resolve the (X) effect for the targeted Unit, where X is the number of models in this Unit that are 4" of the target Unit.

Optical FlareActive · 2 CP

Select one Unit 12". Until the End of the Round, apply Range (4) to that Unit’s Ranged Weapons. That Unit cannot benefit from .

NameRNGRoAHitDmg
Strike
Surge: -
E15+1
Points110 /