
Medic
Use when another Biological Unit suffers Damage 4". Reduce the Total Damage before allocation by 1 for each model in this Unit that is 4" of the damaged Unit.
This Unit’s counts as 0 when calculating the Supply Pool.
Use when a Unit 4" receives a . Remove all DEBUFFS from it.
Increase the Optical Flare 's Range to 16".
When this Unit resolves a Life Support or Medpack ability, treat it as having 1 additional model Range for calculating that ability's effects.
Select another Biological Unit 4". Resolve the (X) effect for the targeted Unit, where X is the number of models in this Unit that are 4" of the target Unit.
Select one Unit 12". Until the End of the Round, apply Range (4) to that Unit’s Ranged Weapons. That Unit cannot benefit from .
| Name | RNG | RoA | Hit | Dmg |
|---|---|---|---|---|
| Strike Surge: - | E | 1 | 5+ | 1 |