stimpacked
Hydralisk
Zerg

Hydralisk

EliteBiologicalLightGround
4/8
Speed
5+
Evade
5+
Armour
4
HP
2
Size
G+A12"6 abs
Squad
1 - 1/1
2 - 2/2
3 - 4/3
SquadronPassive

This Unit’s Horizontal Coherency is 4".

Ancillary CarapacePassive+20 pts

This Unit gains (1) on the first Armour Roll of each Activation.

LurkingPassive+10 pts

If this Unit has , it is eligible to make an Evade Roll against the first Ranged Attack targeting it this Round. If this Unit is , it gains +1 to this Evade Roll.

Burrow AmbushPassive+20 pts

When this Unit is nominated to deploy from the , it may resolve the (18) effect from the 's . No model may be set 10" of any model. This Unit's Activation ends.

NameRNGRoAHitDmg
Needle Spines
Surge: Light, Armoured (D3+1)
1233+2
LungeReaction

When another Unit 10" is the target of a Ranged Attack, after the attack is fully resolved, this Unit, if , may perform a Move action Directly Towards the attacking Unit.

Grooved SpinesPassive+20 pts

This Unit's Needle Spines ranged weapon gains (16").

NameRNGRoAHitDmg
Scythe
Surge: -
E24+1
Points140 / 260